A DayZ Roleplay Community

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About

The Veil

Story and lore-driven DayZ Roleplay Server with imaginative low-fantasy and sci-fi elements, created and developed by roleplay veterans.

The sphere of roleplay is niche, but filled with passionate individuals who are typically not content with the coastal massacres and violently brief encounters that comprise the vanilla DayZ experience. The Veil was created by a group of friends who all share a passion for storytelling, and collectively have tens of thousands of hours spent immersing themselves across different mediums. Our aim with The Veil is to enable you to tell the stories you want to tell, engage with others' stories, and experience a world rich in lore and atmosphere. We'll set the stage, but we welcome all of the actors and the parts they have yet to play.

Lore

When the rifts began to open, the smell of death permeated the air and fear took on a face that could not be ignored. In my quest for a safe haven, I happened upon an island that held the promise of prosperity. A community had begun to build and create a place for themselves to beat and survive the incoming infestation. I only hope that I can lend my skills and help to build what they have started. I have my reasons for settling here, but why have you come to The Veil?

What To Expect

Game Mechanics
  • Custom coded AI created by our experienced team of programmers (These are not the same old monsters) For example the Infected vary in strength, speed and aggression depending on many different factors including location, time of day and other surprising elements
  • Unique sci-fi/low fantasy game elements to explore and engage with, with more being introduced through regular updates
  • The beautiful Deer Isle map (set in Deer Isle, Maine), with exciting custom created additions to help traverse the expanse of sea and islands such as craftable Rafts and findable Viking Ships and even magical teleportation!
  • Balanced and custom loot spawns, forget everything you know about where things spawn. (We want the whole world to have meaning)
Immersive Lore
  • The Veil is a living and breathing world, every action (or inaction) by players affects the overall lore as well as the game environment
  • A dedicated and veteran Lore Team that encourages collaboration between the team and the players
  • PDA system in game (that displays the Global PDA channel in the Discord server) and a special text channel that allows players to "talk" on the in game radio (Allowing for time zone differences and continuous character exploration even when RL doesn't allow for game play)
  • Stories, journal entries and more! Help build on the lore of your own character by writing stories, character journals, screenshots and art
Custom Content
  • Start a faction! Work with staff (create a lore open-ticket) to create your own custom flags and armbands for your faction. With our system for creating player driven content, groups or individuals can work IC to "build" custom staff approved map edits
  • New player character species (plural!) These are currently available through extensive roleplay, not yet at character creation. The species include new game mechanics and even enhanced character models
  • Custom created gear and items by our generous and talented artists (Including custom items that are crafted in game)
  • Mining and metallurgy, ammunition crafting, herbalism and alchemy and much more to discover!
OOC Assurances
  • We have a dedicated and experienced team of veteran roleplayers that make up our staff and community. Staff are available to help at nearly all hours with any issues that may arise (IC, technical issues, lore questions, community issues, etc.) through our ticket system. And the community is friendly and helpful both in game and in the Discord server.
  • Here on The Veil it is 100% roleplay all the time. No KoS/RDM (except for specially marked zones which offer more rewards for more risk).
  • We strive in everything that we do to put our players first by creating a safe and welcoming environment that encourages creativity without fear of toxicity or judgement
  • Have a suggestion? We want to hear from you! We have a feedback-and-suggestions channel where you can feel free to suggest anything from new modpacks to rules changes.

Rules

FAQs

Frequently Asked Questions

In order to assist players navigating the world in which The Veil takes place, we have put together a few answers to some Frequently Asked Questions. Not all of this information is in-character knowledge, but is meant to guide your understanding of the server's lore, the Rift Events, Deer Isle, and the state of Earth on the server.

How long have the Rift Events been a part of the world?

Since 2010. Our current setting is early 2020, and for nearly the entirety of the 8 years since the first Rift Event in Deer Isle, there have been Rift Events worldwide. These Rift Events outside of Deer Isle are still on-going.

Pretty much. There are no more governments or militaries, and for the most part there are no functioning vehicles or organizations. Most attempts at rebuilding any sort of civilization or societies have failed, though surely some small pockets of survivors have had minor successes. Communications over long-range distances are effectively neutered, many satellites have already de-orbited. The world is a lawless and vicious place. Brutality, banditry, and barbarism are quite rampant.

This is something to be discovered in-character.

While DayZ is a zombie game, in The Veil they should not be thought of as archetypical "zombies", "undead", or any variation that treats them as unliving. They are infected individuals who began acting erratically and violently after the Rift Events spread across the world. Consequently, these infected individuals permeate the globe and have for eight years. All characters will have this knowledge.

It takes a tremendous amount of effort and artistic talent to re-skin every zombie model and make it unique, which is not something we are keen to do. In the meantime, suspension of disbelief is a powerful tool.

Not really. Any experiences on other servers or maps may not be referenced in-character here, unless adapted to fit our lore.

Unless you have been on Deer Isle since the first Rift Event, not much other than they are violent and dangerous events. The exact cause of the Rift Events are unknown to all but a select few actors. However, all characters with access to uncensored news media circa 2010 would know that the first Rift Event occurred in Deer Isle, and signaled the apocalypse.

A character who was not present on Deer Isle between 2010 and the current date will have no understanding or knowledge of these concepts. Characters who were present might have heard of these concepts, but specifics will be foreign and unknown. "Magic" is a simplification of what is occurring in the world of The Veil, but it is very much the simplest way to express that there is some magical shit.

Your special forces group, military organization, or private military company has been without a command structure for at least seven years. The logistical challenge of supporting and maintaining military organizations of any caliber has been insurmountable. Your group or comrades may still be alive, but have most likely been without logistical or command support for a very long time.

This is a question to approach the Lore team about. We will do our best to incorporate any small organizations into the world's lore, but the legwork must be done by you to ensure it fits within the world of The Veil. We aim to be as flexible as possible, with some obvious exceptions and caveats.

To address this as bluntly as possible, this is a low fantasy setting. This means that anything considered "magical" is an intrusion upon the world and should not be viewed as an expected behavior.. The fact that magic exists in any fashion within the world should be a strong shock to most characters who have not been present on Deer Isle since 2010. As to learning to become a craftsman of some sort, please consider your character's ability to perform and learn any such skills. A character should not be able to do everything. Well-developed and thought-out characters will have flaws as well as strengths. Your character not knowing how to do something will allow more opportunities for interactions with other characters who do have the knowledge.

Avoid it if you can, unless it is absolutely necessary. Even if another player is breaking the rules, you should continue to roleplay and follow the rules as best as you can. If you must refer to submitting a support ticket in-game, please use a phrase such as "hoping for some divine intervention". When in character please avoid using words such as "Admins", "Gods", "Powers that be", or "Staff" when referring to the Staff team. This has a negative impact on immersion as well as other things.

Because a major focus of this server is realism. This means behaving, moving, and acting as realistically as possible within the constraints of the game engine. Just because you can do something in the game doesn't mean you should. There are many things possible in DayZ that are impossible in reality. Normally people in real life are not fidgeting or jumping around while having a conversation with someone.

You're probably sprinting everywhere and freezing your toes off.

Deer Isle is an island off the coast of Maine. It's cold, and it's rainy. The harsh conditions, coupled with fluctuating weather systems due to the state of the world, can make for a more immersive experience.

Once you have prepared a character concept, fleshed out some details, and have played on the server for a bit, open a support ticket with us and we will start working with you to see whether or not the character will fit into what we have already put in place and the ideas of what we think could happen in the future.

Because we want people to play on our server.